Mar 052023
  March 5, 2023

And today it is another of the Academy Awards Best Picture nominees. 2022 was the year of the “Eat the Rich” combined with “modern culture is empty” satires, and strangely also of surrounding them with water. The other two films that spring immediately to mind are Glass Onion and The Menu. None of them have any concept of subtlety, which isn’t necessarily a problem. Not necessarily… Triangle of Sadness stands out as the one that has no concept of editing.

There’s enough here to make a good movie, but only if you started post-production from scratch. The first hour should be no longer than 20 minutes and the first two sections need a completely different construction. Since I don’t like anyone, and everything being said is not only clear, but hammered over and over, Triangle of Sadness becomes tedious rapidly.

Sure, this is a better film than Maverick, but I got more enjoyment from watching, and making fun of, that silly film.

Mar 042023
  March 4, 2023

Have some Oscar nominations to catch up on, and tonight’s was Elvis, or as it should be titled, “Baz Luhrmann’s Elvis,” as he Baz Luhrmann’s all over it. The thing is, that’s why I like it. The more Luhrmann it is, the better, and it’s very Luhrmann. I couldn’t care less about the real Elvis Presley. He’s not on my list of the top 1000 subjects of bio pics I want to see, should I ever make such a list, which is fine as Luhrmann isn’t all that interested in the real Presley either. And that lack of accuracy (including not focusing on important elements of the man’s life) isn’t a problem since, unlike the lying Bohemian Rhapsody which had little connection to Freddie Mercury but was presented as the truth, Elvis is presented as the ravings and twisted statements of Col Parker, who is clearly an unreliable narrator.

So, we’ve got a skillfully directed (depending on what we count as the job of the director), beautifully filmed, and wonderfully acted picture. Austin Butler deservers his Best Lead Actor nomination just as Mandy Walker’s cinematography nom is reasonable. And I wouldn’t have been upset if Luhrmann got a directing nom (he did not). But it shouldn’t have landed a Best Pictures nomination. OK, in a world where Maverick got one, sure, as it is vastly superior to that, but setting a more reasonable bar, it’s just not great. Good, but not great. Script and editing are the weak spots, and they’re pretty weak. There’s whole sections that should have been rewritten, and hundreds of minor nips and tucks would have helped, along with some major slices, and probably a few additions.

Well, “good” isn’t a bad place for a movie to land.

Apr 242022
 
two reels

In a world of stunted emotions, a strung-out, emo Batman (Robert Pattinson) is called in by Lt. James Gordon (Jeffrey Wright) to help solve the gruesome murder of the mayor by a new costumed vigilantly, The Riddler (Paul Dano). The Riddler is a BDSM gimp merged with an insel, who somehow is very effective at killing people. To solve the crime, Batman—there is no Bruce Wayne, only Batman—with the help of his Butler Alfred (Andy Serkis) must confront the gangsters Carmine Falcone (John Turturro) and the Penguin (Colin Farrell), and dig into his own past. He also encounters Catwoman (Zoë Kravitz), who he uses for his investigation, but then she sticks around in the movie for no reason and the two kinda-sorta have a romance because the script tells them to (really, there is no other reason).

My god it never ends! Some movies are 3 hours because they have 3 hours of story to tell. And sometimes, rarely because studios know better, a movie is 3 hours because the director is unwilling or incapable of editing his film. This is the second case. Scene after scene is too long; each says all it has to say, and then says it again. And again.

But the length points to a second problem, which is this isn’t a movie; it’s two movies that don’t belong anywhere near each other, squished together. One of those is a gritty, intense, crime movie, where an off-putting private detective works with a hostile police force to find a serial killer in a very corrupt city. This is the good part of The Batman, which would have been much better if it wasn’t a Batman film. There’s no need for Batman to be in this movie. It would be more suited to Benedict Cumberbatch‘s Sherlock Holmes, but a new quirky detective would have probably been better. Everything Batman-like doesn’t fit and Pattinson showing up wearing little ears is just silly. Focus on the mystery and make it a hard-R, and we’ve got a good thriller.

Then there’s the second movie; it’s a children’s, action, superhero origin story where an immortal being with variable powers takes mind-bogglingly stupid actions and laughs-off death over and over (oh god the bomb in the face was ridiculous) on his way to learning that vengeance is morally (or strategically) wrong. This movie was always going to be weak, but the real problem is how unnaturally it fits with the crime section. In this section, no one acts in any sensible way, physics doesn’t work, and nothing matters:

  • Machine gun to the chest. No problem.
  • Semitrucks exploding. No big deal.
  • Bomb in the face. Minor inconvenience.

And it all ends in a big explosion-filled climax because that’s what superhero origin movies do.

Even saying all that, there are additional problems with the main character. Our Batman shows little emotion besides moping and rarely speaks in anything outside of a monotone. He also has boots heavy enough for Frankenstein’s Monster to suggest he go buy something lighter (it’s just funny; he can be heard long before he shows up in scenes, clomping along). And he has an unnecessary voice-over that blends in to his stereotypical 1950s teen girl diary. Yes, Batman keeps a diary. It adds nothing and turns the film into a comedy. And like many bad narrations, it vanishes for most of the film, only to return at the end when the filmmakers didn’t trust their images.

What bugs me with The Batman over other failed DC projects is that there’s a really good movie here. Even now if they cut it down to 90 minutes and trashed the action set pieces, you’d have something worth seeing. But director Matt Reeves and company had no concept of restraint or control, producing a mess.

 Superhero Tagged with:
Jan 092022
 
three reels

Callie (Carrie Coon) brings her teenage son Trevor (Finn Wolfhard) and awkward, precocious daughter Phoebe (McKenna Grace) to live on her recently deceased father’s ramshackle farm. Phoebe quickly discovers a connection to the Ghostbusters and with the aid of her teacher (Paul Rudd) and new friend (Logan Kim), sets out to solve the mystery of the farm and the nearby mountain.

I don’t recall a sequel going so far from the mark. Ghostbusters was an original, zany comedy that fired on 12 cylinders with improve-like jokes flooding every moment between over-the-top slapstick. Ghostbusters Afterlife is a semi-serious, sentimental (very, very sentimental) light family picture that from time to time drifts into drama and then veers into straightforward comedy. It’s laid out like a children’s movie, but it isn’t one. This isn’t for kids and it isn’t about mining new comedy. This is a pure nostalgia trip. It target is the middle-aged who grew up with the 1984 movie and have forgotten what it was and why it was funny, but instead treat it like holy writ. It’s for those who take Ghostbusters as part of their identity and demand respect. It’s pandering of the highest order to those yearning for childhoods that were nothing like what they now falsely remember.

The mass of sentiment increases until at the end of the movie we are tossed into a black hole of nostalgia.

In short, the concept of Ghostbusters Afterlife is terrible.

And yet, it’s not a bad film. It may be supercharged schmaltz, but it’s executed with professional hands and a watchful eye. When it tries for humor, it usually manages it, and when it goes for emotion, it succeeds far beyond what it has any right to. I could see all the gears in motion, and still those gears turned and pulled just the way they were meant to. It’s easy to criticize the film in general, but there’s little to complain about once you get to the specifics.

The kids are surprisingly likable, particularly Phoebe who is supposed to be uncharismatic while the young actress playing her, McKenna Grace, positively shines. The on-the-nose silly kid, Podcast, avoids becoming annoying. And Paul Rudd brings all the charm that is Paul Rudd in the unenviable role of sidekick to children.

The movie goes to all the places it has to fill in all the dots for its faux children’s plot, but knows to get out quickly on the details that normally would be a drag: The older teenagers, adjusting to the new town, not being believed by the adults. It does what it must, but then dashes on to more rewarding material. In fact it is always moving.

It would be a better world if there were no call for films like this. But as there are, this is how you do it. I may have hated the idea of what I was watching, but I was entertained.

May 062021
 

Yes PicIt’s time for another list that no one cares about. With films and gaming, I’ve got cred. Music… Well, this is just what I like. And what I like is Yes.

Yes started as a psychedelic band, but moved quickly into art rock, creating works of stunning complexity and beauty. They were something new and no one has matched them. It took only three albums for them to reach full mastery of the form, but such perfection lasted only 6 years and 6 albums. They fell apart in the middle of making Tormato in 1978, and while the band has existed in numerous forms up to the present day, it has never came close to what it once was. Unfortunately, I first saw them in 1983, during the horror of what was the 90125 tour.

A top 10 is really wrong for Yes, but hey, I don’t make up the rules. I could easily make this a top 20 – without adding additional albums. My 9th and 10th spots are really ties with a bunch of other songs, which I’ll give honorable mentions to: Perpetual Change (The Yes Album), Long Distance Runaround and Heart of the Sunrise (both from Fragile), Siberian Khatu (Close to the Edge), and The Revealing Science of God (sides 1 of Tales from Topographic Oceans).

Yes could be excellent live, but I’ve found them at their finest on studio recordings, so my embedded videos only include one live performance, and one fake live performance.


#10 – Ritual {Nous Somme du Soleil} (Tales From Topographic Oceans)

After four (glorious) sides of psychedelic new age jazz, Ritual drops us into the gentle and easy to grasp Nous Somme du Soleil, and it is like all the tension of the world has been released. I admit to giving this a slight boost to get another album in the top 10, which is equally true of #9.

 


#9 – Roundabout (Fragile)

It seems a statement of what prog rock would be, and when I heard it (edited for radio) in 1971, there was nothing like it. It’s Howe and Anderson, playing off each other, with that unrelenting bass pounding everything into submission.


#8 – The Gates of Delirium (Relayer)

Out went Wakeman, in came Patrick Moraz, and with him, a bit of jazz to add even greater complexity. It’s about war and conflict and the extent that a band could push the limits of rock.


#7 – Yours Is No Disgrace (The Yes Album)

In case you forgot these guys could rock, here’s your reminder. I’ve tried to make sense of the lyrics. Don’t. Just go with the flow.


#6 – Wondrous Stories (Going For The One)

Something different on this list, Wondrous Stories is short, gentle, and straightforward. It’s also beautiful.


#5 – I’ve Seen All Good People (The Yes Album)

It’s half pastoral and half country rock.


#4 – Awaken (Going For The One)

Out went short-timer Moraz (pushed) to allow room for Wakeman’s return, which he used to play the organ bits in a cathedral over a phone line as the rest of the band played in the studio. Yes never did anything the easy way.


#3 – Starship Trooper (The Yes Album)

Yes nails down who they were with this multi-part, multi-layered song cycle. It leaps all over the place and does it majestically.


#2 – Close To The Edge (Close To The Edge)

A masterpiece on their greatest masterpiece album, Close To The Edge takes up a full album side, and it could have gone on for another hour.


#1 – And You and I (Close To The Edge)

It doesn’t get better than Close To The Edge, so #1 goes to another song off that album. It’s complex as well, and goes in strange directions. It also has a melody of strange beauty.

Dec 022020
  December 2, 2020

Just released, a collection of my 109 reviews of 1930s horror films.

A collection of my 109 reviews of 1930s horror films.


Here you’ll find a complete guide to the horror films of the 1930s. There are 109 surviving horror movies from the decade and this book examines each one. It discusses the good and bad, and places them within the three legs of Hollywood horror: Classic Horror, Poverty Row, and Old Dark House films, before switching to Britain for Quota Quickies and then investigating what Germany, Mexico, China, and the rest of the world had to offer.

The Birth of Monsters covers the social changes, people, and important events that influenced the creation of horror cinema. It discusses how Universal and Carl Laemmle Jr. led the way, and the rest of the Big 5 and Little 3 studios followed grudgingly. And then Joseph Breen brought it all tumbling down. It’s filled with details and stories that make the movies even more enjoyable and places them in the context of the times. Which film was a scam? Which promoted quack science? Which picture got around the Production Code, and what was the first movie made from the work of a Black playwright?

But this isn’t a history book. The Birth of Monsters is about the films themselves: the themes, plots, and characters. Which films are masterpieces that changed popular culture and which are best forgotten? It is a book of reviews, 109 of them. If you want to know which Golden Age, horror films to seek out, The Birth of Monsters will point the way.

Come join Frankenstein, Dracula, The Mummy, The Invisible Man, Hjalmar Poelzig, Ewin Drood, Richard III, Ygor, Svengali, King Kong, Fu Manchu, Dr. Jekyll, Count Zaroff, The Bat, Dr. Moreau, Alraune, The Golem, Murder Legendre and his zombies, Death, Sherlock Holmes, and Sweeney Todd, as well as Boris Karloff, Dwight Frye, Fay Wray, Tod Browning, Vincent Price, James Whale, Myrna Loy, Humprey Bogart, Ginger Rogers, Cantinflas, Basil Rathbone, Charles Laughton, Claude Rains, Max Steiner, Gloria Stuart, and Bela Lugosi.

Oct 262020
 

michael-powellMy bio for Michael Powell is a bit longer then usual as people who don’t breath cinema don’t seem to know him.

Powell has been called the greatest British director by those more knowledgeable than I, and I wouldn’t argue the point. His films wrap me into other realities. More than any other director on my Great Director’s Lists, his films stand apart—no one makes films that look like his. He was a perfectionist, and a fiend in demanding things be his way, yet he was open to the ideas of his casts and crews, or sometimes just let them work it out, and shared power and tasks with his producing partner Emeric Pressburger.

Powell’s films are symbolic and surreal. Mundane reality had little interest for him, though he would merge documentary style filmmaking with his narrative strangeness. His themes often involve obsession, particularly for art, as well as the suffering that caused. He would compare our normal society to something outside it, something more fundamental. That otherness was “better” but also more dangerous. It was beyond our understanding, and so likely to destroy us.

His creed was “All art is one.” Film was the best form because it could encompass all the others. He sought to integrate theater and dance and song and painting, and he succeeded.

He learned his craft turning out Quota Quickies in the 1930s. In 1939 Alexander Korda teamed Powell with screenwriter Pressburger and the two got along so well they formed a production partnership that lasted nearly twenty years during which they credited directing, writing, and producing under the name The Archers. Since Powell did a majority of the directing, and this is a list for directors, I’m calling it a Michael Powell list, although most of the films belong to both of them equally.

The Archers spent the next 8 years making a combination of B&W wartime propaganda films and existential epics. Given a nearly free hand by the Rank organization, these later films were like nothing else. What really stood out was their incredible use of color (often in collaboration with cinematographer Jack Cardiff). It upset the Technicolor technicians greatly as Powell refused to do things the normal way. These include some of the finest films ever made, and unquestionably the most beautiful.

The Archers era of color extravaganzas ended when J. Arthur Rank decided The Red Shoes would be a flop (he was wrong), so severed relations with the Archers, sending them back to Korda, and less freedom and less money. The results were mixed, and when that relationship soured, The Archers found themselves without backing, and eventually dissolved the company.

On his own, Powell directed Peeping Tom, a voyeuristic psycho-killer film that is now greatly revered, but in 1960 shocked and disgusted both critics and audiences and was pulled from theaters, mostly ending his career in England. He made a few more films in Germany and Australia, and re-teamed with Pressburger on one of those and a final children’s movie.

It’s tempting to switch from my normal top 8 to a top 10 or 12 for Powell, but I’ll just include a few extra honorable mentions

The first goes to The Phantom Light (1935), an enjoyable Quota Quickie Old Dark House movie, set in a lighthouse (My review). And an honorable mention to Contraband {aka Blackout} (1940), the second of two wartime pictures staring Valerie Hobson and Condrad Veidt (the first is below). It’s a mix of propaganda and Hitchcockian spy thriller. Next a pair of honorable mentions to The Life and Death of Colonel Blimp (1943) and A Matter of Life and Death (1946), the first two of The Archers’ series of spectacularly beautiful color films.

Finally two more honorable mentions to films I was sure were going to make the top 8 when I started this. The Battle of the River Plate {Pursuit of the Graf Spee} (1956) is an unusual war picture. The first half has all the combat, but the picture really takes off when the ships are sitting still and politics and trickery take over. 49th Parallel (1941) is propaganda raised to art. It makes the Nazi survivors of a doomed U-boat human, which makes them more dangerous.

And a pair of dishonorable mentions to two ill-considered British/American collaborations arranged by Korda, where the Hollywood moguls forced casting choices that didn’t fit or were against the wishes of the actors (who then sabotaged production), fought everything The Archers were doing, didn’t keep up their side of the financial agreements, and mangled the final product for American release. To be fair, The Archers don’t get away without blame as they knew what they were getting into (or should have known) yet refused to adjust to the situations when clearly they should have. The first of these is Gone to Earth (1950) made in “cooperation” with David O. Selznick, who massively cut the film and inserted new scenes for the US and released it as The Wild Heart. (And yes, Selznick’s wife, Jennifer Jones, was gorgeous in the lead, but also easily a decade too old), The other is The Elusive Pimpernel (1950), this time made with the “support” of Samuel Goldwyn (My Review).

So, onto the best of the best:

#8 – The Spy in Black (1939) — This is the first of the Hobson/Veidt films. This time Veidt is a German submarine captain with nefarious plans in the UK and Hobson is his spy contact. There are crosses and double-crosses. It’s more serious than their next outing would be, though nearly as much fun and overall a bit smarter. This and Contraband would rank higher, as they are both entertaining and high quality, but they use only The Archers’ skill, not their idiosyncratic view of the world.

#7 – The Edge of the World (1937) — After 21 films, Powell finally had the freedom to make what he wanted. It tells the story of the hardships and abandonment of an island in the Outer Hebrides. It is the precursor of what would come after as it’s all here: themes of tradition vs the modern world, man vs nature, the mystical vs the mundane, outsiders vs society, life vs death, and grief. It contains a general feeling that the universe is beyond our understanding. It has beautiful cinematography as well as sometimes a documentary feel. The ending of the plot is weak, but the story isn’t the plot. This is one of two non-Archers film on this list.

#6 – The Red Shoes (1948) — Probably The Archers’ most famous work, I suspect some fans might find my rating a bit low. It is, after all, stunning from the first frame. One can spend the entire length of the film gazing, gap-mouthed, at the colors that shouldn’t be possible. The Red Shoes Ballet portion is enough to get this on any list of the great films. But the script lacks subtlety and the actors, mostly chosen for their dance skills, overplay their parts, so 6th is about right.

#5 – The Small Back Room {Hour of Glory} (1949) — Leaving The Rank Organization meant The Archers didn’t have money for huge, beautiful, Technicolor marvels, so they made an intimate, beautiful, B&W marvel. The plot follows a bitter, alcoholic bomb specialist as he investigates a new German device during WWII, but the story deals with his psychological trials and failings. The film reunites David Farrar and Kathleen Byron from Black Narcissus. It’s tense and thoughtful, taking some shots at British politics and society between the more personal moments.

#4 – Bluebeard’s Castle {Herzog Blaubarts Burg} (1963) — Seldom seen, this is an amazing, colorful, and compelling film opera. The Archers’ longtime production designer Hein Heckroth called Powell to come to Germany and make this film for TV. It’s the second of two non-Archers films on this list. (My full review)

#3 – The Tales of Hoffmann (1951) — This is the ultimate example of Powell’s “composed cinema,” where the film is put together from separately created pieces—and as they are separate, they can be the best in their specific areas. It’s a combination of ballet, opera, theater, poetry, architecture & design, and painting, encompassed in the tricks of a motion picture. This is art in pure form. (My full review)

#2 – I Know Where I’m Going! (1945) — A magical realist fable that’s pure Archers. Wendy Hiller stars as an obscenely practical yet somehow likeable woman who travels out of her normal world to marry for money and power, but the universe gets in the way.

#1 – Black Narcissus (1947) — The most beautiful film ever made, and one of the best, Black Narcissus is a masterpiece of amorous color. Five nuns are sent into the Himalayas to turn an ex-pleasure palace into a nunnery, and it’s a character drama, a commentary on British society and/or colonialism, an erotic tale, and a horror movie. (My full review)

Aug 292020
 
four reels

Bill (Alex Winter) and Ted (Keanu Reeves) have reached middle age without having written the song that will create utopia. They have no song, no band, no jobs, no prospects, and even their marriages to the princesses Joanna (Jayma Mays) and Elizabeth (Erinn Hayes) are fraying. One bright spot is their daughters, Thea (Samara Weaving) who is the second most adorable person ever born, and Billie (Brigette Lundy-Paine) who is the most adorable person ever born. That’s not specified in the story, but it’s a great truth: they are unbelievably adorable. Things get worse for Bill and Ted when they are summoned into the future by Rufus’s daughter Kelly (Kristen Schaal) where they are told if they don’t find the song within the day, reality will come apart. With no inspiration, the pair travel through time to meet their older selves to try and learn the song from themselves while their daughters seek the finest musicians of all time to make the band they think their fathers’ need.

This is the greatest movie ever made.

Am I over praising it? Absolutely. But this is the movie we need now. This is its time. If there’s ever been a more perfect fit for a film with reality, I don’t know it. Perhaps it won’t end up as the best film of the year, but it will be THE film of the year.

In this miserable time, filled with hate and doom and surrounded by loneliness, there’s been no cinema for nearly six months. Nothing. A huge gaping void to go with the huge gaping void which has been life, and Bill and Ted come along to fill it.

Let’s see if this sounds familiar. The world is falling apart. Life isn’t what one thought it would be. There’s anger and despair and everything seems pointless. Dreams have been lost. Seems a lot like 2020. But there is an solution. It’s really simple while being as deep as philosophy gets. But here’s where Face the Music diverges from our reality: In the film it’s clear they are going to adopt that solution. I’m not so hopeful for reality. But for 90 minutes, I can join Bill & Ted & Thea & Billie and live in that solution, and wow, did I need that. We all need that.

biilted3Outside of that, you know what you’re getting with Face the Music. It’s funny and fast-paced, with reasonable production values. That is, it’s a good sequel, and very much like its two predecessors, Bill & Ted’s Excellent Adventure (1989) and Bill & Ted’s Bogus Journey (1991). It has a lot of call-backs to the earlier films, but they are all welcome and nothing is over done. It’s shifted only slightly in that the first two films were mildly heartwarming where this one might have you hugging your loved ones as your heart grows two sizes.

Reeves can still manage being Ted while encompassing change and disappointment. Winter is even better as Bill—so much the same, but aged, and with a twinkle that’s missing from his companion (and they play with that). But the standouts are Weaving and Lundy-Paine. I was perfectly happy to spend time with Bill and Ted, but Thea and Billie were even more delightful. Spin them off into their own feature and I’m there. They felt not only like the future of the “franchise,” but like the future itself.

If our dismal civilization is going to make it, it will be due to Thea and Billie.

Removed from this place in history, Face the Music is a light and airy concoction. It’s silly, with no interest in treading new ground. It’s unlikely to spawn catch-phrases as the first did, nor win Academy awards. It’s a sweet, almost gentle picture, that wants nothing more than to remind you that love is good, things don’t have to be terrible, and maybe we should all just try being excellent to each other. In ten years this will be a likable enough film. But it isn’t ten years in the future. It’s now. And now, I love this movie.

Aug 282020
  August 28, 2020

I ranked the Bond title sequences, and this is an addendum to that. I grant myself some knowledge of film so that ranking has some minimal meaning. This is just how much I like the songs. I claim nothing more than that.

I’m ranking only the main title themes from both the EON and non-EON films (with my comments repeated from the title sequence ranking). Honorable mentions to The Look of Love from Casino Royale (1967) which isn’t a theme song but is really good, James Bond is Back from From Russia With Love which is more of a snippet than a song, and 007 Theme originally from From Russia With Love and then in many Bond films but it’s never an individual film’s main theme; if it were I’d rank it quite high.

If you want to hear the songs, bounce back to my title sequence ranking as I’ve embedded all the songs there, except for the newest (no title sequence yet as the film hasn’t been released due to Covid), which I’ll embed here.

Starting with my least favorite:

#27 Another Way to Die

Quantum of Solace (2008)
Performed by Jack White & Alicia Keys; Composed by Jack White
This song exists only to make Die Another Day sound less terrible. Black and Keyes’s voices tear at each other, making fingernails on a blackboard pleasant by comparison. They just yell at each other. Black was never going to fit but Keyes could have pulled off a Bond theme, but she doesn’t sing here; she yelps. The song is one half alternative and one have commercial rock, and all overproduced. It is unpleasant to listen to. The worst song in Bond history, which is saying something.

#26 Writing’s on the Wall

Spectre (2015)
Performed by Sam Smith; Composed by Sam Smith & Jimmy Napes
I hate this song so much. No one will remember it in a year. It’s slow and depressing, which is the opposite of “Yay action film!” An unpleasant falsetto (because nothing says Bond like falsetto) plunges into a slow, string-filled disaster. Is it sexy? No. Dangerous? No. Exciting or action-oriented? No. Moody, whiny, and barely moving? Yes. This song says: The next two hours will be not just slow, but depressing. Enjoy.

#25 Never Say Never Again

Never Say Never Again (1983)
Performed by Lani Hall; Composed by Michel Legrand
Horrible TV ‘80s pop. If anything condemned this film, it was the music, which was bad throughout, but the theme was a special level of bad.

#24 Die Another Day

Die Another Day (2002)
Performed by Madonna; Composed by Madonna & Mirwais Ahmadzaï
I looked it up in the Universal Dictionary of Songs and yes, this is technically a song. Autotuning replaces singing. Who thinks Bond and techno goes together? This is a poor dance song I probably wouldn’t object to (more than others) if I was at a rave, but would never listen to and would put real effort into turning off if I heard it anywhere else. On the positive side, it is not low-power and dull, which is the biggest sin for an action movie theme. Perhaps without the robo-voice it might climb a few notches.

#23 All Time High

Octopussy (1983)
Performed by Rita Coolidge; Composed by John Barry & Tim Rice & Stephen Short
Since adult contemporary ballads never fit Bond, and are rarely good, why did they keep using them? This song sucks the life out of the film, your speakers, and anything it is near. It will fit nicely as the second to the last dance song at your uncle’s third wedding reception or for a made-for-TV, ’80s, romantic dramady.

#22 A View to a Kill

A View to a Kill (1985)
Performed by Duran Duran; Composed by John Barry & Duran Duran
Bad boppsy ‘80s pop, I suppose this explains why they’d stuck with terrible adult contemporary songs for so long. When they tried to get with it it got ugly. This is the worst excesses of cheese. Duran Duran has no connection with Bond. At least it has energy, but the energy of a twelve-year-old girl’s sleepover. I will grant that “a view to a kill” is not a phrase that slides nicely into a song lyric.

#21 Moonraker

Moonraker (1979)
Performed by Shirley Bassey; Composed by John Barry & Hal David
Another adult contemporary, which in this case means Muzak. The wonderful Bassey can’t save it. Still, it would have been worse with anyone else singing it, and she gives it the slightest tinge of Bond.

#20 Licence to Kill

Licence to Kill (1989)
Performed by Gladys Knight; Composed by Narada Michael Walden & Jeffrey Cohen & Walter Afanasieff
It’s old school Bond, just less memorable. It starts out bold, and sounds like Bond, and for a moment it seems like this will be a great one. But then it fades, sounding less jazz house, and more glitz and strings. In this instance, less clarity would help. “I Got a licence to kill, And you know I’m going straight for your heart” is not a line I want to remember, but it is drilled in to me.

#19 You Know My Name

Casino Royale (2006)
Performed by Chris Cornell; Composed by David Arnold & Chris Cornell
Please don’t make me listen to this thing again. It isn’t a song written by an artist, but one constructed by a machine. Insert generic ‘00s rock backing. It is overproduce to death. No one hums this song to themselves. That said, it again gets points for not be a soft ballad. It doesn’t drag down the movie, so, that’s something. Another singer may have been able to breath some life into it. Cornell badly dates the song and the film. 2006 isn’t all that long ago, but it sure sounds it.

#18 From Russia With Love

From Russia with Love (1963)
Performed by John Barry (title sequence)/Matt Monro (vocal version); Composed by Lionel Bart
Elevator music. This is perfect for your grandmother’s (or more likely, great grandmother’s) weekly canasta party. It is likely to fade from your mind as soon as it is done playing, which puts it above others. At least they used the drab instrumental version instead of the sickening vocal one by Matt Monro that infects the picture later. Still, there’s some painful organ work on this one. I am grading it based on its theme, not on the James Bond theme that brackets it and makes it come off much better. If I was counting Monro’s version, this would drop to 24th.

#17 The Man With the Golden Gun

The Man with the Golden Gun (1974)
Performed by Lulu; Composed by John Barry & Don Black
After the new of Live and Let Die, we go old school again. The Las Vegas vibe is updated a bit with some pointlessly grinding guitars. Lulu does her best Bassey imitation, and squeaks by. While the song is really, really Bond, the problem is that it isn’t very good. It is obviously modeled after earlier songs and it can’t keep up. It’s pretty much Thunderball 2.0.

#16 No Time to Die

No Time to Die (2020)
Performed by Billie Eilish; Composed by Billie Eilish & Finneas O’Connell
This one has grown on me, but my god people, cut it out. I know the Craig-era Bond films have been downers, but come on, these are still action pictures. This is yet another depressing song in a line of depressing songs and wow is it slow and bleak. It actually picks up some power (bleak power) at the 3-min mark, and that shows the problem with the song: it’s frustrating. It ends before it should. It starts with a power level of 1 and then builds to 5 at that 3-min mark, and it should then go on to maybe a 9, but it just pulls out instead. The song works surprisingly well as background music during the film.

#15 The World is Not Enough

The World Is Not Enough (1999)
Performed by Garbage; Composed by David Arnold & Don Black
I’ve forgotten it by the end of the sequence. Which means it isn’t so bad as to mess up anything, but not good enough to actually acknowledge it as music. The fact that being a blank puts it above a third of the themes is damning for Bond themes in general.

#14 You Only Live Twice

You Only Live Twice (1967)
Performed by Nancy Sinatra; Composed by John Barry & Leslie Bricusse
What happened? After brass and sass overload of Goldfinger and Thunderball the Bondness is sapped away with this slow, soft song. It isn’t terrible, just middling and silly.

#13 Tomorrow Never Dies

Tomorrow Never Dies (1997)
Performed by Sheryl Crow; Composed by Sheryl Crow & Mitchell Froom
Surprisingly good, considering Crow is a singer songwriter, not a nightclub performer. But her song works, even if only in the films titles. It could use 50% less screeching. It needed a non-indie rock singer with more range. Speaking of which, over the final credits runs the rejected theme, K. D. Lang’s Surrender. It is a better song, but it harkens too far back; it would have been a great song for Connery.

#12 Thunderball

Thunderball (1965)
Performed by Tom Jones; Composed by John Barry & Don Black
It’s a really dumb take on the previous song, Goldfinger. They saw how well that worked, and tried to do something like it, and as is often the case, couldn’t. It’s a bit too fluffy between its deeply stupid lyrics: He strikes like thunderball Really? And what kind of a strike is that? And yes, I know it is a military term for an atomic explosion. That doesn’t help. But it feels so very Bond and no one can fault Jones for giving it his all. The song is like the movie itself—dumb and showy without being exciting. I’d move it up a slot if it wasn’t so damn memorable. I really don’t want it to be.

#11 The Living Daylights

The Living Daylights (1987)
Performed by A-ha; Composed by John Barry & Pål Waaktaar
Following the Duran Duran money-maker, the producers wanted to go with another trendy pop band, so they called in A-ha, masters of one hit (not like Duran Duran will be remembered for more than one) Well, it is better than Duran Duran’s attempt. Faint praise indeed. It’s ‘80s europop, which is not a music genre in any way related to Bond. If I have to have a Bond song in the wrong genre, I’m glad it is bouncy, and this is bouncy.

#10 Skyfall

Skyfall (2012)
Performed by Adele; Composed by Adele & Paul Epworth
The best of the Craig era, where the competition has been light. It tends to be overrated because it so outshines the Bond songs around it, and because Adele is a significantly better singer than the franchise had drafted for many years. But the melody just isn’t that strong and the lyrics should not be examined. But ignoring its too-great praise, it is a good song. It sounds like Bond, connecting back to the Rat Pack era Connery Bond themes, but updated. Perhaps it is more melancholy than a theme for an action film should be, but then it’s a melancholy movie.

#9 Goldeneye

GoldenEye (1995)
Performed by Tina Turner; Composed by Bono & The Edge
This is a weird one. On its own, I never want to hear it. I’d never pull out the album and have a listen. But as a theme, in those amazing titles (perhaps the best sequence of any film ever made), it works so perfectly. The lyrics cover everything about Bond’s world while not making a coherent whole: Sexy, smoky, dangerous, and nonsensical. This is Bond the way Goldfinger was, except that’s a song I can enjoy listening to on its own. Only Bassey managed to slip in more emotion than Turner does here.

#8 For Your Eyes Only

For Your Eyes Only (1981)
Performed by Sheena Easton; Composed by Bill Conti & Mick Leeson
Middling adult contemporary pop, it is at least a step up from Moonraker. It still isn’t a song for an action film. It gets points for it being exclusively about a girl stripping.

#7 On Her Majesty’s Secret Service

On Her Majesty’s Secret Service (1969)
Performed by The John Barry Orchestra; Composed by John Barry & Hal David
It’s as if they forgot to write a theme and just laid some random background music over the titles. This is background music for a scene in the film, not an opening. It’s pretty good background music, and does work behind action and fast cars during the film, but as a theme it is a huge nothing. Empty air.

#6 Nobody Does It Better

The Spy Who Loved Me (1977)
Performed by Carly Simon; Composed by Marvin Hamlisch & Carole Bayer Sager
The first song titled other than the film. It is also the best in the long line of adult contemporary songs that were to follow.

#5 Live and Let Die

Live and Let Die (1973)
Performed by Paul McCartney & Wings; Composed by Paul & Linda McCartney
Excellent. One of the few post-Connery songs worth listening to on its own. The producers wanted someone else to sing, but McCartney said him or no song.

#4 Diamonds Are Forever

Diamonds Are Forever (1971)
Performed by Shirley Bassey; Composed by John Barry & Don Black
At some point they had to think, just have Shirley Bassey do all the songs. It’s a good thought. Again, she hits it perfectly. This is a deeply Bondian song. Loud and brassy, it is about betrayal and disillusionment, as well as hand jobs, because it is important to caress, touch, stroke, and undress your diamond. Co-producer Harry Saltzman thought the song too obscene.

#3 Goldfinger

Goldfinger (1964)
Composed by Leslie Bricusse & Anthony Newley & John Barry; Performed by Shirley Bassey
Wonderful. It screams out, dark, dangerous jazz club. It says sex and death and excitement and doom and explosions and cruelty and it is all good. No doubt the power comes from Bassey, who takes it to mythic levels. But even without her, it is a memorable tune. It is hummable.

#2 James Bond Theme

Dr. No (1962)
Performed by John Barry & Orchestra; Monty Norman; Composed by Monty Norman
James Bond Theme + a bit of calypso: Fantastic. Gets right to the heart of Bond, and is ‘60s action cool. It’s fun to hear and it gets your blood pumping. This is the iconic theme for an iconic character and you can’t get it out of your head. It’s all good.

#1 Casino Royal

Casino Royale (1967)
Performed by Herb Alpert and the Tijuana Brass; Composed by Burt Bacharach
This is the heart of ‘60s cool. It’s jazz with trumpets and it says Bond. It’s also energetic. Yeah, it’s of a time, but so is Bond and I love it. It’s repeated during the end credits with lyrics sung for humor, which may or may not work for you, depending on your mood. Of note, the film also supplied The Look of Love which also is a winner, mainly due to Dusty Springfield’s dirty sex now vocals. Actually, the entire score is excellent. Something had to be.

Jul 232020
  July 23, 2020

Once again, a musical list that no one asked for, but it was on my mind, so here it is.

Gabriel has been one of my favorite artists from before I had any idea on who he was. He was the mind behind the progressive band Genesis, and when he left it, so did most of the value. His solo career has been a strange combination of British prog-rock, New York art rock, world music, retro, political activism, and spiritualism.

I’ve seen him twice in concert, and the first was the finest show I’ve ever seen, with nothing close. That concert was recorded and is one of the sources for his live album, Plays Live (1983).

He’s always been an album artist. As such, choosing best songs of his is very odd. I don’t listen to individual songs, but to entire albums. And the quality of individual songs rarely equate to the quality of the albums they are on. Ranking his “normal” studio albums from best to least, I’d place them SecurityMelt {Peter Gabriel 3}Car {Peter Gabriel 1}SoScratches {Peter Gabriel 2}UsUp. But Security does very poorly on my list below, while So does markedly better than the others.

A few honorable mentions: Slowburn (Car), On the Air (Scratches), Family Snapshot (Melt), And Through the Wire (Melt), Games Without Frontiers (Melt), San Jacinto (Security), I Have the Touch (Security), Lay Your Hands on Me (Security), Wallflower (Security), Don’t Give Up (So), Blood of Eden (So).

 #10 That Voice Again (So)


 

#9 Come Talk to Me (Us)


 

#8 Secret World (Us)


 

#7 Modern Love (Car)


 

#6 The Rhythm of the Heat (Security)


 

#5 Here Comes the Flood (Car)


 

#4 Red Rain (So)


 

#3 Biko (Melt)


 

#2 Solsbury Hill (Car)


 

#1 In Your Eyes (So)

 

 

Jul 192020
 
two reels

Booker (Matthias Schoenaerts), Joe (Marwan Kenzari), Nicky (Luca Marinelli), and their leader Andy (Charlize Theron) are the best mercenaries in the world, in large part due to their being immortal heroes. Their latest job turns out to be a trap, set by ex-CIA agent Copley (Chiwetel Ejiofor), who wants to capture them and turn them over to evil pharmaceutical CEO Merrick (Harry Melling). They escape, but now must hunt down Copley while he hunts for them. And at this delicate time, a new immortal awakens, the first in 200 years. Andy must find Nile (KiKi Layne), a marine who just recovered from dying from her throat being cut, and bring her into the group as they fight to avoid capture.

Covid has shut down the theaters and with nothing (or little) new for months, The Old Guard has been received with rejoicing. It’s an actual movie, with actual stars and special effects and fight choreography, and it’s been so long since we’ve had one of those. It also has a fun premise—riffing off of The Highlander, plenty of action, a diverse cast, and Charlize Theron, whose proven herself to be both a fine actress and a kickass action star. What’s not to love?

Too much.

Considering NetFlix’s track record, I should have tapped down my expectations. It’s not a bad film, but about as weak as you can make when you start with “The Highlander, but with special forces and Charlize Theron.” The fights are reasonable, but outside of those, The Old Guard is not a good looking film. The colors are drab, the shots are uninventive, and the lighting is no better than you’d get from a weekly TV show. The direction is totally without flair and is scraping by at workman-like.

The script, particularly the dialog, is a bigger problem. There’s a lot of talking that says very little. This is an “immortals kill people” movie, so stopping to have a discussion on how one of our immortals isn’t going to kill people is frustrating, because we know she’s going to kill people. Likewise the chatting about family is pointless as it goes nowhere. They’d have been much smarter to simply have our new immortal have no human connections.

The characters are a mixed bag. Theron is given little, but she doesn’t need much, and the two gay crusaders are the high point of the film. However our new recruit is barely a character who just objects to being there over and over again. The main villain is a cartoon cliché. This movie is going for gritty, so having a guy running around who has no layers—he’s just EEEEEVVILLLL—is out of place and lazy.

And yet I haven’t gotten to the real problems. Firstly, they needed to have chosen a lead. Who’s the main character, Andy or Nile? I’d have chosen Andy, but they needed to have chosen one of them, beefing up their part, letting us into their thoughts, and letting us connect with that person. With both using up screen time, the focus is missing. The other even larger issue, is who thought it was a good idea to coat your Highlander clone with depression? In the original Highlander, the main character was depressed about his situation, but that wasn’t the tone of the entire film. This one is all about sad immortals, and boy are they sad, and boy are they going to let you know. So… much… sad. These are drama queen immortals, which could have been interesting (could have, though probably not) in a more philosophical picture, but the key theme of this film is shoving sharp objects into other people, so maybe actually aiming for fun would have been clever.

The Old Guard also pushes too hard to be a franchise. It supplies a flashback and dialog about events that have no bearing on this film, but are setup for the next. Unfortunately, that story seems far more interesting than the one presented in this film and I couldn’t help thinking about where that would go instead of dwelling on their fight with evil-pharma guy.

If this sounds pretty dire, well, there’s immortals with blades, gay crusaders, and Charlize Theron, which means The Old Guard has some entertainment value. It just should have had more and I know a dozen directors who could have made it more.

 Fantasy Tagged with:
Jun 252020
  June 25, 2020

TieflingBardHere you’ll find an overview of the Bard Class, suggestions for DMs, and guidance in building a bard, and it won’t cost you your soul. Really.

Trust me.

Later parts will include feat selection, spell selection, dipping, and a ranking and review of the subclasses.

This is The Devil’s Typist, bringing you The Prince of Darkness’s thoughts on D&D 5e bards. The Devil loves bards. Not surprising as he is one. Sex, Drugs, and rock-n-roll. Charismatic speeches and enchanting smiles. Manipulating minds and entertaining the masses. That’s The Devil and that’s the bard.

No class has as much style as the bard. The bard can take down an empire and stand upon the corpses of its enemies, and look good doing it. The bard receives the cheers of the massed throngs and deserves it. You want to be a dirty, grubby little killer? Look elsewhere. Bards will blind you with the reflection from their teeth.

The bard in 5e is generally taken as one of the more effective classes, along with the cleric, fighter, paladin, and wizard, and The Devil places The Bard on top as the very best. More than pure power, the bard is the best based on fabulousness!

But beyond the legendary groove, bard’s are his favorite because, while the class isn’t good at everything, it’s good at more things than any other, and for most of those, the bard is one of the best. That’s a big deal in 5e. A fun, effective, active character doesn’t need to be good at everything but does need to fit its jobs well (and more jobs are better than less). 5e is the second most strategic version of the game (after 4e) and that strategic angle pushes players not only to make interesting characters but ones who are successful at what they do. If you are less effective, you’ll find there is less for you to do, and that’s less fun. Additionally, because the bard is designed to help other characters do cool things, an effective bard makes it more fun for everyone. Any bard build should be good at the jobs that character was made to do, and the ones the party needs.

So what are those jobs? The bard is:

  • A buffer, and the very best (ahead of the cleric).
  • A charismatic, social “face” of the party and the best (ahead of the rogue).
  • A controller, and one of the two best (behind the wizard).
  • A healer, and the third best (behind the cleric and druid), though for most builds the bard is a secondary healer.
  • A utility caster — though he’s not strong here, he’s still the 3rd best, after Wizards and Tomelocks.

And while usually not, if the bard choses he can take on the roles of

  • scholar, and can be the best, (ahead of the artificer), though it will cost’m in other jobs.
  • backup burglar for when the rogue or artificer fails.

That’s most of what a party needs. No other class comes close to that kind of versatility. Most are lucky to be good at two things. The only areas missing are tanking/defending and striking/damaging, and for those it is lacking, which isn’t a problem. That’s why a bard adventures in a party. Pick up a barbarian, paladin, or fighter and those are covered.

Because of the flexibility of the bard, you can be anything and do anything, but due to learned spells, attribute requirements, and the default lower defenses, building a bard for one of the off jobs will cost you. You can make a martial warrior, but you’ll never be as good as a barbarian or fighter can be, and to do so, you’d have to give up being a top-flight controller and even a passable healer.

In The Devil’s words: You want to smash your enemies, crushing them in melee? Be a barbarian. You want to shoot them down? Be a ranger. You want to be an agile fencing-master? Be a rogue. If you want to be less than you can be, go ahead, but you don’t need my help.

Always keep in mind, the bard is a spellcaster, and that’s where you’ll find its power.

 


Ability Scores & Race

If you’re going to make a bard, you start with ability scores and race, and deciding what to choose is simple. Charisma is everything, so make choices that elevate it. You can live with the others in any particular order as long as charisma is high, though as they do make some difference, the Devil will put them in order of importance.

CHA: Bards are charisma-based casters and many of their features and skills are also based on that attribute. And your style comes from here. A bard can survive and prosper with low numbers in all five other stats if charisma is high. Get it to 20 as quickly as possible.

DEX: Dexterity is probably your second, but don’t worry too much if it isn’t. It determines your Initiative (probably where it is most important as you need to buff and set up controls before your enemy moves), your AC, your DEX saves (one of the most common), and some skills. If you ever use a weapon, it will use DEX, but that should be rare.

WIS: I’ll list this next, but swapping with CON is reasonable if you want more hit points, or swapping it with DEX as will be explained later in “Capstone and Dip.” You need it for Perception and for WIS saves—as the controller you can’t afford to fall into the enemy controller’s traps.

CON: Purely for defense, it gives you hit points and the frequent CON saves. It doesn’t need to be high, but don’t dump your hit points away.

INT: Beats out STR mainly due to failing INT saves being devastating while failing STR saves are unfortunate.

STR: You don’t need it, and if you don’t have it, it will keep you from making poor decisions later. Athletics gives you nothing you can’t do better with acrobatics.

As for your race, The Devil likes Teiflings.

A lot.

He sees little reason to play anything else. Well, they do make fine bards, but I pushed for him to evaluate a few others, and after a third drink, he agreed, as long as it’s understood that Teiflings Rule!

Any race can be a bard and you can have fun with any of them. But that’s not useful information, so The Devil will steer you toward the ones that stand out. Again, it’s simple: if a race gives you extra CHA, it’s better. Any other stat is of less importance or no importance. Then you also want something that will fit in with being a bard—a free cantrip or spell or a special ability, though spells that uses a dump or near-dump stat are less useful

Weak choices:
Aarakocra, Bugbear, Centaur, Dwarf (all), Elf (High, Wood, Sea, Shadar-kai), Firbolg, Gnome (all), Genasi (all), Gith, Goblin, Goliath, Halfling (Ghostwise, Lotusden, Stout), Half-Orc, Hobgoblin, Kenku, Kobold, Leonin, Loxodon, Lizard Folk, Minotaur, Orc, Shifter (all), Simic Hybrid, Tortle, Vedalken, Warforged.

Uninspiring:
Dragonborn: +1 CHA, breath weapon and a minor resistance.
Halfling-Lightfoot: +1 CHA, +2 DEX, Luck & Bravery.
Human: +1 all.
Kalashtar: +1 CHA, +2 WIS, mental defenses.
Tabaxi: +1 CHA, +2 DEX, Darkvision and mobility.
Triton: +1 CHA, spells, Darkvision. The clear choice for a water-based campaign.

Inspiring:
Aasimar: +2 CHA, Darkvision, minor resistance, healing, extra damage options.
Changeling: +2 CHA, +1 any. Shape-shifting, skills.
Elf-Drow: +1 CHA, +2 DEX, spells, Darkvision, charm defense.
Elf-Eladrin (MToF version):  +1 CHA, +2 DEX, teleport, Darkvision, charm defense.
Half-Elf: +2 CHA, +1 two others, Darkvision, charmed defense, skills.
Tiefling: +2 CHA, Darkvision, minor resistance, spells.
Variant Human: +1 CHA, feat.
Verdan: +2 CHA, Limited Telepathy, healing, advantage on CHA & WIS saves.

Spectacular:
Satyr: +2 CHA, +1 DEX. Magic Resistance. Bard-like skills, and a physical attack and movement. The attack and movement aren’t interesting, but the rest is perfect for a bard and magic resistance is one of the top characteristics you can get. They have to be related to devils.
Tiefling-Dispater: Adds +1 DEX and the spells are swapped for the more useful Thaumaturgy, Disguise Self, Detect Thoughts.
Tiefling-Fierna: The spells become Friends, Charm Person, Suggestion.
Tiefling-Glasya: Adds +1 DEX and the spells become Minor illusion, Disguise Self, Invisibility.
Yuan-Ti Pureblood: +2 CHA, Magic Resistance, poison immunity, spells, darkvison. If you’re building for effectiveness it’s hard to argue against taking a Yuan-Ti for every class. For a bard it’s fantastic. Magic Resistance will save you over and over, and the spells include Suggestion—one of your best spells for free.

 

Optional Rule (TCoE): Custom Origin & Custom Lineage

If you are using the optional Customizing Your Origin rules from Tasha’s Cauldron of Everything, then there are no weak choices. Yes, even a goliath will make a good bard. With those rules, you are allowed to move the racial attribute bonus to whatever you wish, so for any race, move the +2 to CHA and any other pluses go to DEX, WIS, or CON. You can also swap skills if a race gives any skills, to get the ones you need. And you can change weapon proficiencies into tool proficiencies, so elves are suddenly going to be good with a lot of instruments. So, do any races still stand out? Yes, though less so. Spells, darkvision, resistances, and other defenses are the things to look for. Satyrs, Tieflings, and Yuan-Ti Purebloods are still in the top tier. But now joining them are:

Mountain Dwarf: Darkvision, Resistance to poison, tools, an additional point of ability increase, and proficiency in medium armor (decreasing the need for a multi-class dip or taking College of Valor).
Forest Gnome: Darkvision, Advantage on INT, WIS, CHA saves against magic. Cantrip
Githyanki: A skill, some weapons you can trade for tools, useful spells, and medium armor.

Tasha’s Cauldron of Everything, also introduced Custom Lineage, where you can ignore the old races altogether and make your own (or say you are a gnome, but you just happen to be a tall, powerful one). While the Custom Linage will not give you as optimized a bard as you can get with The Devil’s spectacular choices, you can get close enough. You will be able to choose if your bard is small or medium (both are good–medium is better if you plan to use Dimension Door a lot, while small gives you some additional steed choices). Take whatever languages fit the campaign. For the choices that matter:

  • Take the +2 to CHA
  • Choose darkvision over a skill
  • Take a feat from those recommended below. If you are using the standard array, then choose a half feat with a +1 in CHA (Fey Touched is the best option), allowing an 18 CHA at level 1.

 

 


Feats

Before taking any feats, get that charisma up to 20 (unless it’s 19 or 17, then you could take a ½ feat that gives you a +1 CHA). Then look to feats as your other stats are probably fine as they are. But there’s no harm in a higher WIS or DEX or CON.

Figuring what feats you should take for a bard is relatively easy. If a feat is about hitting things, don’t take it. If it is about keeping you alive and making you the best spell caster, it’s worth a look. You’ll only be able to take a few feats so The Devil’s rankings are rather severe. The blue ones are the only ones to consider under normal circumstances. Take one of the green ones only if there is something specific about your campaign or play style that calls for it, and then think about it twice. Ignore the red. Feats from Tasha’s Cauldron of Everything are marked with [TCoE]. In order from best to worst:

  • Resilient: +1 WIS or CON and Save proficiency. Yes. This does more for your defense than any other feat. Build your character to fit this. WIS is the default choice, but take CON if you get hit often (to help your concentration saves).
  • Fey Touched: +1 CHA (or WIS or INT) and Misty Step + another spell. Take this if you have an odd CHA. Good enough to take with WIS (later) if your CHA is 20. [TCoE]
  • Lucky: Both useful and fitting, though strangely it does less for you than most other classes since you’ll make few attack rolls, have few made against you, and don’t need help with most ability checks. But 3 rerolls a day for failed saves is well worth it. Also usable on Initiative.
  • Ritual Caster: If you are the wizard substitute in your party, this could be very useful (take Wizard). Frees up a lot of your known spell slots, makes you more versatile, and gives you a familiar.
  • War Caster: Resilient is better, but if you went WIS with that, this can solve problems.
  • Shadow Touched: +1 CHA (or WIS or INT) and Invisibility + another spell. Fills the same role as Fey Touched, but weaker as most likely, both spells were already available to you.  [TCoE]
  • Inspiring Leader: Can give out a lot of temp hit points. Since those don’t stack, this is lower for glamour bards.
  • Alert: You need to buff your allies, debuff your enemies, and control the field before anyone else moves.
  • Magic Initiate: Normally not, but it has possibilities. If you really want an attack cantrip, go Warlock for Eldritch Blast and don’t waste a Magical Secret. Or if you are frustrated with too few spells known, take this as Bard (a bard spell taken with this feat counts as a known spell so then you can also cast it normally).
  • Telepathic: Another half feat for the mental abilities. Being able to communicate telepathically and gaining Detect Thoughts are both good, but it is hard to think of a situation where it wouldn’t have been better to take Fey Touched or Shadow Touched for the half feat. [TCoE]
  • Eldritch Adept: You get 1 warlock eldritch invocation, but only ones with no prerequisite. That’s not many. Casting Silent Image or Disguise Self as cantrips or seeing through magical darkness might fill a need. [TCoE]
  • Actor: +1 CHA and impersonation. Flavorful. Only if you have an odd CHA and have some reason not to choose one of the other half feats above.
  • Skill Expert: +1 to any ability plus a skill and expertise. Maybe if you have an odd DEX score…  [TCoE]
  • Moderately Armored: Better to take a level of cleric, but if you also have an uneven DEX, this can help. The real problem is this comes too late, though could work with a variant human. Not for valor bards.
  • Metamagic Adept: 2 sorcery points aren’t enough after level 3 or 4. [TCoE]
  • Tough: Some hit points are nice, but a +2 to CON would be more beneficial.
  • Observant: +1 WIS and boost to passive perception.
  • Chef: +1 WIS or CON and some mild buffs. You have other ways of giving out temp HP and there are better half feats.  [TCoE]
  • Telekinetic: Yet another half feat for CHA, WIS, & INT, plus a souped-up Mage Hand. It’s not bad, but the other half feats are better.  [TCoE]
  • Skilled: You already know the skills you care about and as you have ‘Jack of All Trades’ this is half-training.
  • Mounted Combatant: If Magical Secrets gave you Find Greater Steed, this will be mildly useful.
  • Medium Armor Master: If you took the dip (explained later) and have a 16 DEX, then this is… OKish.
  • Mobile: More movement won’t hurt you, or help you that much.
  • Skulker: Why play rogue when you are a bard?
  • Linguist: You have spells for this and they’re better.
  • Heavily Armored: A cleric domain dip gets you this with bells on.
  • Healer: You have spells for this and better things to do with your actions.
  • Artificer Initiate  Requires INT. If you want spells you can get them better with Magic Initiate. [TCoE]
  • Spell Sniper: A worse way to get an attack cantrip than Magic Initiate.
  • Dungeon Delver: So-so buffs for WIS and INT. Leave it to other party members.
  • Sharpshooter: Not so much bad as a waste.
  • Elemental Adept: This is for blasters. You are not a blaster.
  • Heavy Armor Master: Not horrible at 1st level. By 4th level it’s getting horrible.
  • Durable: This is not the ½ feat for CON you are looking for.
  • Shield Master: Just hold your shield in front of you like a normal adult.
  • Athlete: Don’t get knocked down and fly if you want to go up. Done.
  • Tavern Brawler: You perform at bars, not brawl in them.
  • Poisoner: You have better things to do with your bonus action and have better ways to debuff enemies. [TCoE]
  • Mage Slayer: You’re the mage.
  • Keen Mind: A terrible feat for everyone.
  • Weapon Master: You don’t need weapons, and this is no way to get them anyway.
  • Lightly Armored: You have light armor.
  • Defensive Duelist: No.
  • Crossbow Expert: If you insist on using a crossbow… This still isn’t any good.
  • Fighting Initiate: Gives you a fighting style, which you don’t need. Confused swords bards already get one. No other bard should care. [TCoE]
  • Martial Adept: You don’t do this, and even if you did, one die is not enough.
  • Gunner: If you shouldn’t be using a crossbow, then you shouldn’t be using a gun. [TCoE]
  • Dual Wielder: This will look pretty funny with a lute in your hand.
  • Slasher: You don’t slash. [TCoE]
  • Piercer: Or Pierce. [TCoE]
  • Great Weapon Master: Find something else great to master.
  • Polearm Master: What the hell are you doing with a polearm?
  • Sentinel: Or just be a barbarian and be done with it.
  • Grappler: Why would you do this? You are not the riff-raff.
  • Savage Attacker: This isn’t’ good for anyone, and this isn’t how you’re savage.
  • Charger: What? No…
  • Crusher: I don’t know where to begin on why this is wrong for you. [TCoE]

Racial Feats (grouped by race):

  • Dragon Fear (Dragonborn): +1 CHA and fear effect. Not bad. Only if your CHA is 19.
  • Dragon Hide (Dragonborn): +1 CHA and natural armor. A lesser choice.
  • Dwarven Fortitude (Dwarf): You shouldn’t need this.
  • Fey Teleportation (Elf-High): +1 CHA and Misty Step. Replaces Fey Touched if your get lots of short rests.
  • Drow High Magic (Elf-Drow): Detect magic as a cantrip, Levitate & Dispel Magic. Very helpful.
  • Wood Elf Magic (Elf-Wood): Cantrip, Longstrider, Pass Without Trace. Doesn’t solve any problem.
  • Elven Accuracy (Elf/Half-Elf): +1 CHA and super advantage. You don’t make attack rolls.
  • Bountiful Luck (Halfling): Absolutely. Saving your allies from “1”s is fantastic.
  • Second Chance (Halfling): +1 CHA (or DEX or CON) and Reroll an enemy attack.
  • Orcish Fury (Half-Orc): Bards control their fury.
  • Prodigy (Human/ Half-Orc/Half-Elf): Skills and expertise. Beats Skilled but less than Skill Expert.
  • Fade Away (Gnome): A little defense. OK.
  • Flames of Phlegethos (Tiefling): +1 CHA and fire play. There are better half feats.
  • Infernal Constitution (Tiefling): +1 CON and some resistances. There are better feats for CON
  • Squat Nimbleness (small races): Decent movement stuff but nothing that helpful.

 

 


Class Features

The Devil’s going to look at the basic class features before going to the subclasses (colleges). The first big takeaway is that the base class is one of the best, and therefore, the subclasses matter much less than for most other classes. That means even if you choose a terrible college (and there is a terrible college), you can still end up with a solid character—not something that happens with druids, rangers, and rogues.

The Basics

Hit Dice: D8 is standard for behind-the-line classes; only a wizard gets less. It supplies too few hits to get near melee (fighters get D10, barbarian D12), but good enough for anyone standing 15 feet behind the party tank.

Armor: Light. Less than you’d like but you can work with it as long as you are staying far away from your enemies.

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords. Those are fine since you won’t use them often. Rapiers look nice on the hip, so probably pick one up. When you do use a weapon, it’ll be a ranged one, and one that only takes up one hand (as a caster/musician you’ve got things to do with your hands), so a hand crossbow is your best bet.

Tools: 3 musical instruments. You can have such fun here. Work with your DM to bring in any instrument that you love. The Devil suggests against pianos. One of them should be playable with one hand, such as a hand drum or panpipe. As your instruments are magical focuses, you’ll want them even if you choose a less musical college. If you end up mainly making recitations, there’s nothing wrong with a drumbeat to keep you steady.

Saving Throws: DEX, CHR. Dexterity saves are very common though the result of failing isn’t as extreme as with WIS. Charisma is the best of the three rarer saves. Still, if you can get either WIS or CON trained later, jump at it.

 

Skills and Backgrounds

You will be a master of skills. The class gives you any three, and you’ll gain two to four more from your background and race. At level 2 you gain Jack of All Trades, which gives you half proficiency with all your non-proficient skills. Congratulations, you now know a little bit of everything. Additionally, at both 3rd level and 10th level you gain Expertise (double proficiency) with two skills. Congratulations, you now know a whole lot about multiple things. So what skills do you need? The Devil will rank them, best to least:

Persuasion (CHR) – Your key skill. Make everyone do what you wish.
Performance (CHR) – Chances are it’s your day job.
Deception (CHR) – When you’re not using pretty words you’re using lying one.
Perception (WIS) – Often considered the most important skill in the game. It isn’t in my game (that’s Arcana), and it won’t be for a bard (that’s Persuasion), but it is often used and valuable. And with expertise, you’ll be good at it. However, that value goes down the more characters that have it, so if there’s a Wisdom-based character in the party, drop this 3 or 4 places.
Stealth (DEX) – You draw all attention to yourself, but sometimes it’s good to hide.
Acrobatics (DEX) – Your physical skill.
Insight (WIS) – Very useful before you use persuasion/deception.
Intimidation (CHR) – Overlaps with Persuasion. One of these gets expertise.
Arcana (INT) – Someone needs it, but you’re not that bright.
Investigation (INT) – Would be nice if you were sharper.
Sleight of Hand (DEX) – Juggling, picking pockets. Take it if you’ve got a specific plan for it. Otherwise, no.
Animal Handling (WIS) – Jack of all Trades will do.
Survival (WIS) – Someone else can keep you alive in the woods.
History (INT) – Books are hard. You INT is too low. Look here only if you’re making an unusual build
Religion (INT) – Holy books are hard.
Nature (INT) – Biology books are hard. Leave it to rangers and druids.
Athletics (STR) – You Don’t need it and wouldn’t be any good with it.
Medicine (WIS) – You’ll have spells.

The top 4 are all good choices for Expertise. Stealth and Acrobatics are also good candidates, depending on your campaign.

You should choose a background that feels fun and fills out your character’s personality. Generally, Entertainer or Charlatan are thematic for a bard. Keep in mind that your background supplies you with several skills, and your race does as well, so it would be handy if your background filled in a missing desired skill.

Optional Feature (TCoE): Bardic Versatility  

A bard can change expertise from one skill to another at levels when the bard gets ability score improvements. This is an underwhelming feature from Tasha’s. There’s no harm to allowing it in the game. It’s only real use will be for new players who made mistakes early on, but that’s a pretty good reason to use this feature.

 

Spellcasting

This is what makes a bard so good. Unlike in previous editions, bards are full casters, gaining 9th level spells. Most everything that can be done can be done better with a spell. And Bards have the best Spell List in the game. Firstly, the list is a nice combination of the wizard’s list and the cleric’s list, with a few original spells to set bards apart. The wizard list is notoriously lacking in healing and is weak in buffs. The bard list takes the wizard control spells and fills in the missing healing and buffs from the cleric. And then it gets better. One of the key features of the bard class is Magical Secrets. At levels 10, 14, and 18, the bard may choose two spells from any list to add to its own. If one of the best spells in the game is not already on the bard list, it can be taken from the wizard list or cleric or druid or warlock or even the ranger and paladin list. This makes the bard list the undisputed best.

Though not everything is as good as it should be. The bard, like the sorcerer, is a “Spontaneous Spellcaster” (or known spellcaster)  instead of a prepared caster like the wizard, cleric, and druid. But unlike the sorcerer, this doesn’t fit with either the structural design of the class (i.e. what it is meant to do) nor with the flavor of the class—that is, bards develop their magic like a song, they do not know it instinctively. This means that although the bard is meant to be versatile and has many useful spells available, it doesn’t have space on its known list to fit them. It can’t take the situational spells but must focus on the spells that it needs.

The bard also has Ritual Casting, allowing it to cast a few marked spells by spending an additional ten minutes, and thus, not using a spell slot. But the bard casts rituals like the cleric, not the wizard, meaning it can only cast a spell as a ritual if it’s a known spell. So again, it does not gain versatility here, although The Devil is not troubled by that.

The strange end result of this is that the game is made so that every adventuring party must have a wizard to fulfill all roles, which is not true for any other class. If you lack a barbarian as a tank, a paladin, or fighter, or moon-druid can step in. But no one can replace the wizard as a utility caster—the bard is the one who could have, but it can’t take enough spells to do so.

Since The Devil sees this as a problem both for the design of the class, the design of the game, and the design of the lore behind it, he naturally wishes to solve this problem. But he doesn’t need to, as WotC saw the problem and fixed it themselves by introducing Spell Versatility for the bard class. This allows the bard to swap out a single known spell for another on the bard list after a long rest. This doesn’t allow the complete rejiggering that the prepared classes can do, but is just enough to pull in those seldom used spells. It’s a rather elegant solution. However, it’s published in Unearthed Arcana, making it optional play material, so your DM has to choose to use it. Of course, all DMs should, but DMs can be funny sorts, and not all have. If you, as a DM, were unaware of Spell Versatility until now, The Devil is pleased to have been of service. Note, Spell Versatility from Unearthed Arcana is not the same as Bardic Versatility from Tasha’s Cauldron of Everything (which allows for changing expertise and a cantrip at 4th, 8th, 12th, 16th, and 19th levels). Adding Bardic Versatility into your game is fine, but trivial. Spell Versatility for Bards is needed.

 

Bardic Inspiration

This is the other key feature of the bard class: Using your overwhelming awesomeness, you inspire your allies to do better. You can give them an inspiration die that they can roll and add to an attack roll, ability check, or saving throw in the next 10 minutes. The die starts as a D6, goes to D8 at 5th level, D10 at 10th, and D12 at 15th. This is a nice boost for them and you can do it as often as your charisma modifier allows, which should be 5 as that charisma is going to be 20 as soon as it possibly can. These dice will also fuel some features in your bardic college.

At first level, you may need to be a little stingy, but at 5th level, the bard gains Font of Inspiration which allows the dice to renew on a short rest, so hand them out like candy. Don’t hold on to them or you’ll waste them.

The one problem with Inspiration is players tend to forget about them. So if you’re around a physical table, hand out actual dice.

Optional Feature (TCoE): Magical Inspiration

Your allies can add your inspiration to either the damage of a spell or the hit points cured by a spell. This is fine. Your inspirations can be used in better ways (as an addition to a saving throw should be the first choice), so adding this to the class doesn’t change things very much. It seems more like a filler than anything needed. Every class got something in Tasha’s Cauldron of Everything. Some, like the ranger, really needed the new features, but the bard class was strong enough, so they just tossed it this. DMs should allow it (why not? There’s no harm in it) and bards should encourage those with their inspiration dice only to use them in this way in an emergency or when they clearly won’t be needed for something better.

 

Song of Rest

(2nd Lvl) Your soothing performance can add a few hit points when your allies self-heal during a short rest. This is a pretty minor ability that solidifies you as a second rate healer (which is better than most classes). But every ability doesn’t need to be great and this one is thematic. The healing die rolled increases as your Inspiration die, but not at the same level, for no good reason.

 

Coutercharm

(6th Lvl) This is another not particularly great feature which is, again, thematic, so The Devil likes it. You can grant advantage on saving throws against charm and fear. Mechanically it doesn’t work well as you have to be already playing the charm, with an action, and it only lasts till the end of your next turn, so chances are it won’t be up whenever it would have been needed. Still, it isn’t a bad ability and it’s fitting, and if all your features were as good as Magical Secrets, you’d be a god.

 

The Capstone & Dip

Capstone: At 20th level a bard has reached the pinnacle of its career and is ready to receive its reward, that breathtaking feature that it will use for but one brief level in the final battle. And what is that feature? Superior Inspiration: If the bard rolls initiative and has no bardic inspiration dice left, it gains one.

<Sad tuba sound>

Well, that’s anticlimactic. This final feature pales in comparison to taking a short rest. If it gave 5 dice like a short rest would, it would still be terrible. This is abysmal. Not that the bard class is the only one to fall down here. Several others are nearly as bad (the poor Monk can’t catch a break). But then we have the Barbarian, who has a fantastic capstone, gaining 4 points in both Con and Str, with the new maximums at 24. Fighters and druids also have it good.

The Devil’s preference would be for clever DMs to repair the weak capstone with a bit of homebrew (and to be fair, look after the monk and ranger—they need the love too). The Internet has many suggestions. The Devil’s favorite is adding a lesser wish spell/feature (give it a name like Music of Creation or Song of Reality) that would allow the Bard to cast any 5th level or below spell once per short rest (or long rest if you are feeling stingy, though if you are going to weaken it, The Devil suggests giving it a 1 minute casting time since it’s a song). Another less fun, but mechanically viable suggestion is that the bard regains one Inspiration die every round if it has none. Or you (the DM) could just use the barbarian as a model, but halving it as the barbarian’s capstone is so good: +4 to CHA with a new max of 24. That would keep characters in the class all the way.

The Dip: But, assuming the DM hasn’t fixed the capstone, the incentive to stick to single-classing is low, so is multiclassing the way to go? In short, yes. However, this is a review and guide for the bard class, not for a combo class that happens to include some bard in it, so he’s only looking at a replacement for that one weak level, a 1 level dip into another class early in the bard’s career. Additionally, he wants to take as little away from the bard class as possible, so the loss should be only in spell knowledge progression and the capstone—nothing else. In order to keep the spell slot progression, the dip needs to be into a full caster class: Cleric, Druid, Sorcerer, or Wizard. Additionally, it needs to supply enough to make up for progressing one level behind. (And no, you don’t take the dip at your last level—anything you gain from dipping will be much more useful at lower levels).

The obvious choice is sorcerer since it is also a charisma caster, but it’s not The Devil’s favorite. The sorcerer class features offer little until higher levels, and it is, like the bard, a known spell class, so it only offers 2 additional spells. Dragonic Bloodline does make a bard less squishy, adding hit points and boosting AC—not as much as armor proficiency could, but it would help. It’s not terrible, but it isn’t enough to justify slowing the bard level progression.

While a level of wizard would help make the bard the utility caster it should be (so it can sub in for a wizard—Spell Versatility please), the cost is a bit too high (INT is a dump stat) and taking the ritual feat is nearly as useful at low levels, and more useful at high ones.

The Devil also discounts the druid since the cleric is similar, but offers more. Which leads to that best option: A one level dip into cleric. Cleric offers Guidance (and bards want Guidance since skills are its thing) plus 2 other cantrips (filling in some that couldn’t fit before like Light or Mending), and grants access to the entire 1st level spell list, because cleric is a prepared casting class. You can swap in Healing Word, Cure Wounds, and Detect Magic when you need them, saving your known bard slots. All of which is nice, but not enough to justify the dip. The tipping point is proficiency with medium armor and shields. You’ve just substantially improved your survivability. You’ll find that this eliminates any reason for choosing the College of Valor. Plus, clerics choose their domain at 1st level, which grant more spells, features and proficiencies. Choose a domain that grants heavy armor if you don’t mind the movement penalty and you may actually survive being surrounded. If you’re the Cleric-Substitute™, you might as well actually be a cleric; a one level dip into Life Cleric includes Disciple of Life making all your healing spells more effective. If you want to become the ultimate skill-monkey, choose the Knowledge domain and gain proficiency and then expertise in two more skills. Even though The Devil is a chaotic soul, he likes the Order Domain as giving your party members an attack fits the bard’s role.

That’s the basics, and with those characteristics, the bard can be powerful and a joy to play. And that’s before the subclasses.

 


Subclasses: The Bard Colleges

There are seven official Bard subclasses: Lore, Glamour, Eloquence, Creation, Valor, Swords, and Whispers, and The Devil groups them into three categories: The effective bards (the first 4), the martial experiments (the next 2), and the all-social oddball. Another way to say that is the first three are the helpful ones, giving the bard useful options and doubling down on all their best abilities, then two that could be a trap, offering less of what you want as a controller but not enough to make you a fighter, and Whispers is a bit weird, good for a certain kind of social campaign, but poor in most other ways.

 


College of Lore

This is the college that gave bard’s their superb reputation. While the Valor College drew little love, Lore was embraced by all, as well it should be, and the Devil considers this the standard bard against which others are measured.

Bonus Proficiencies (lvl 3): 3 skills. Nothing wrong with more skills, not that the bard needs any. Your basic bard already averaged 6 skills, four of those with Expertise, and all the rest semi-skilled, so this gives you less than you’d think. But if you do want to know everything, this is the way to do it.

Cutting Words (lvl 3): You can use your inspiration against your enemy’s attack roll, ability check, or damage roll. OK, this is excellent for two reasons: firstly it gives you versatility, and secondly, as you are using your inspirations now, you won’t forget them. Debuffing a big-bad’s Initiative roll can sway a battle (remember Initiative is an ability check). Mostly it will be their attack rolls you’ll nerf.

Additional Magical Secrets (lvl 6): This is what you came for—two more spells from any list, and this time, they don’t count against your spells known, which is a big deal for a Bard. Do just 2 more Magical Secrets matter when you’re already getting 6? Yes, they do. There is a point of diminishing returns, but as you’ll see when you get to The Devil’s suggestions for Magical Secrets, there are more “must-haves” than 6. Counterspell is the big get, with two or three other options that will be good for the rest of your career.

Peerless Skill (lvl 14): You can use your own inspiration dice, but only for ability checks. This is good, but not incredible and a bit of disappointment after the last two college features. It’s rare that you’ll need this for skill checks, so its main use will be raising your initiative. You can also use it with the Counterspell you picked up at lvl 6 and the occasional times you cast Dispel Magic.

Overall, a very solid college making a very solid bard.

 


College of Glamour

No one is fiercer or more fabulous. Lore bards like to control. Glamour bards like it more. The battlefield belongs to them, as does everyone’s heart and soul. Again, do you see why The Devil loves this college?

Mantle of Inspiration (lvl 3): Give your allies some temp hit point and then let them take an extra movement action. This is the perfect way to start a battle, then to rearrange one, and to escape if things look dark. It’s versatility. It may not make much difference for multiple combats in a row, but then you’ll find yourself in a battle where it changes everything.

Enthralling Performance (lvl 3): This IS the College of Glamour, and this will define your bard. You perform for 1 minute and you charm up to 5 of the listeners for the next hour with no one ever knowing you did it. Most guides give this a weak rating as it’s of no help in battle and as it takes a minute, it seems situational. But they’re failing to see that you make that situation happen constantly. You should never not do this. Go to town, charm people. Stop by the pub, charm people. Go shopping, charm people. Camp in the woods, charm your own party. Get captured by kobolds, charm them. Visit the dwarven royal court, charm them. This is how you become a wealthy performer. This is how you gain important information. This is how you eventually rule the world.

Mantle of Majesty (lvl 6): You can cast Command as a bonus action every round for a minute. That’s extremely helpful. Its only downside is that it uses your concentration which will decrease its usefulness at high levels, but expect this to be your go-to option for your big fight each day for quite a few levels.

Unbreakable Majesty (lvl 14): Firstly, you become permanently gorgeous. Tell me you don’t want that. Then, once per short rest, anyone attacking you must make a charisma save or they must choose a new target or waste their attack. If they actually manage to hit you, they are disadvantaged against your next spell. Well, isn’t that lovely. A great defense mixed with a great offense. It slips a little because this is a game and your DM knows what you’ve put up, so your DM is more likely not to have anyone ever try and attack you so not as many enemies will be losing their attack or being debuffed as they should. A DM may try not to act like that, but it’s tricky to ignore what you know.

Sure, The Devil won’t argue that glamour bards are more effective than lore bards, though he will argue that it is close, however, he states unequivocally that glamour bards are better (and I’m not going to argue with him) based on…, well…, glamour.

 


College of Eloquence

This is the new Mythic Odyssey’s version, which is essentially the same as the Unearthed Arcana version, with some sifting around of what comes in at which level and some mechanical alterations. Overall, that was good and this may be better. The College of Eloquence is arguably the best bard subclass. It is unquestionably a very good one. It empowers the bard in two important ways: massively increasing its ability to inspire others and by weakening the defenses of enemies to the bard’s spells.

Silver Tongue (lvl 3): Your persuasion and deceptions skill check rolls can never be lower than 10—it’s a slimmed-down version of the Rogue’s Reliable Talent. That’s a fine benefit if you play in a campaign where you use those a lot.

Unsettling Words (lvl 3): You can now apply your bardic inspiration to an enemy’s next save. Well, this is lovely. This is THE feature. Forget other uses of your inspiration die as they’re all going here. If you can get your enemies to fail their saves against you, you can destroy them. Really, as powerful a bard feature as you could wish for. This is an absolute win.

Unfailing Inspiration (lvl 6): If an ally fails when using your inspiration die, it gets to keep the die. That’s nice. Less waste. This would be an excellent ability if you weren’t using all your inspiration on Unsettling Words, but it’s good.

Universal Speech (lvl 6): You can magically communicate with a number of creatures who don’t speak your language once per long rest. This saves you from taking the Tongues spell. It’s good, and probably as often as you’ll need it, though you can spend a spell slot to get it back early.

Infectious Inspiration (lvl 14): If an ally succeeds in a roll using your bardic inspiration, you use your reaction to gift the die to another ally. Well, combined with Unfailing Inspiration, your dice are going to be getting a lot more use (unless you use them all up with Unsettling Words). This is really nice, if perhaps one too many features focused on your inspiration dice.

The Devil is still a glamour bard fan first and always, but this College is amazing.

 


College of Creation

This is for bards who want to influence reality itself with the Song of Creation. Well, kinda. The college is less focused than it should be. It’s a little buffing, a little pet, and a little utility. It works, but The Devil would have liked if WoTC had worked with the theme a bit more, and smoothed out the mechanics. The Tasha’s version is a step up from the UA version, which was underpowered.

Mote of Potential (lvl 3): 3 additions to the effects of your bardic inspirations. When someone uses your bardic inspiration for an ability check, they roll twice and take the best, if they use it for an attack, it adds the die’s worth of damage in a 5 ft AOE, and if they use it for a saving throw, they gain some temporary hit points. Mechanically these are all nice, though not spectacular, and the style is off. First, the description has a little mote—a note or a star—floating around the character; I know kids like this game, but do features need to come off looking like a cartoon? These three features also lack consistency. The extra roll for the ability check fits with being inspired, and I suppose that the temp hits points kinda goes with being inspired, but how does the tiny grenade fit as “inspiration”? And what does any of this have to do with creation?

Performance of Creation (lvl 3): You can make a medium or smaller sized item of a limited value that exists for a few hours. The size and value rise with level. Well, this is better theme-wise. And it CAN be very useful. The feature points you to the equipment chapter of the Player’s Handbook for examples of what you can make, but doesn’t limit you to just those (if you DM interprets it as a limitation, this loses some luster). Need a weapon? Make one. Need a ladder? Make one. Need a wall for cover? Make one. Useful, but not that useful. Most of the time a bit of shopping will cover this. Doesn’t your rogue carry a thieves’ kit? (check with your DM on if a “kit” is a single item). Don’t you already have weapons? At higher levels suddenly being able to make a wagon to carry your loot may come in handy, but put this down as situational but for many situations.

[Note: Whatever you make is clearly a magical creation (it sparkles and plays music), so no throwing off pursuers by making a barrel to hide in, nor can you sell what you make. And previous rulings imply you won’t be able to use what you make as a spell component. Additionally, you cannot make a heavy object to drop on someone—your creation has to be on a surface. Also, like the Wizard Illusion subclass, this will let you make a cell to trap your enemies, but unless your DM is very kindly, it won’t hold them until higher levels (you’re limited by the gold cost of what you can make, so at low levels a plaster box is possible—iron bars are not.]

Animating Performance (lvl 6): You create a pet. Pet’s are useful. Rangers and druids have them, so why not bards? Of course, via magical secrets you could learn any number of summoning spells and get a better pet; Find Greater Steed is a standard choice for magical secrets and gives you a much better pet, but this is a few levels earlier. This is less a creation bard spell and more a Mickey Mouse as an enchanter spell, but mechanically it’s good.

Creative Crescendo (lvl 14): Now you can make a few extra small or tiny items and value is no longer a concern. So you can now trap your enemies in an iron cell (if you are within 10 feet of them); of course, now you have spells that do that better. Also, you can make a boat (assuming your DM counts that as a single item). This makes your Performance of Creation feature really good, though it is anticlimactic to get an improved version of an early feature as the college capstone. The Devil would have liked something more.

The Devil thinks this college is a lot of fun and could be a riot in the right game. Its features tend to be less than a bard could do with spells (but spells are a limited resource so alternatives are welcome), and it has a nice style that should have been better.

 

 


College of Valor

This is the first of the melee bard subclasses and everyone hated it for the obvious reason that if you build a melee bard with it, it’s not much good at melee, and nothing in the college alters that. Eventually, it becomes clear that swinging a sword is a waste when you can cast Hypnotic Pattern and win the battle in one move. But the College of Valor isn’t that bad. The problem was people listened to the ribbon. You can make a good bard with the College of Valor, just don’t make it a martial warrior. The college offers you some useful defense. Use that and then act like any other behind-the-lines bard.

So what does it give you?

Bonus Proficiences (lvl 3): Medium armor, shields, and martial weapons. Ignore the weapons, but bask in the loveliness of armor and shields and the higher AC they present (and all the more magical armors you can now use).

Combat Inspiration (lvl 3): Allies can use your inspiration die to increase their damage or AC. It’s nice to have options. Using Inspiration for damage is not the best way to go, but essentially allowing you to hand out 5 supped-up Shield spells every short rest is quite good. At this point, College of Valor is sweet.

Extra Attack (lvl 6): You can attack twice, a level after every melee class. This is a total waste. Just ignore it. You can afford one useless feature. People thinking this would work and then failing in combat is why everyone hated the subclass.

Battle Magic (lvl 14): You can make a weapon attack as a bonus action when you cast a spell. It’s OK. As a valor bard, you might actually have free bonus actions. Just don’t use it for a melee attack. It says weapon, so shoot your hand crossbow. The extra damage you can do is piddling next to the mayhem your spells are spreading, but it’s free, so take it.

So, the point of this college is the armor and shield, with a new way to use inspiration. If you’ve taken The Devil’s advice and plan for a 1 level dip into cleric, this college is supplying even less.

 


College of Swords

This subclass is a bit more successful in doing what it set out to do than Valor, which, paradoxically, makes it worse. You can do a bit more melee damage (just melee though—not ranged) so you might for a while be confused into thinking you’re good in melee. Your weak defenses will remedy that mistake quickly. This subclass is bad, and a swords bard will only be successful if it ignores it. There’s no reason to ever take it. OK, no reason The Devil is covering in this review because he’s looking at bards, and avoiding options that take away significant bard abilities, even if the tradeoff might be good. Of course, this is referring to multicasting. In brief, if you want to play a melee bard, this is the college to take, but you need to multiclass into warlock (hexblade). One level helps, but three or four is better. What you end up with is not a bard, but it will be able to swing a sword.

Bonus Proficiencies (lvl 3): Medium armor and the scimitar. No shields. And you can use your weapon as a spellcasting focus, which would be practical if your other hand was holding a shield. This isn’t bad on its own but is less than it needed to be.

Fighting Style (lvl 3): A paired down version of the fighter’s style, without bows. This is useless unless you are running into combat, where  you’ll be beaten to a pulp while doing minor damage, so it’s useless (unless you multiclass)

Blade Flourish (lvl 3): Your speed increases when you attack and you can spend your Inspiration die on yourself to increase your damage and either raise your AC, do tiny damage to a second target, or to push someone, though you can only do these 5 times. They’re all OK additions, but it’s just a little extra damage or a little extra defense, which isn’t enough (unless you multiclass).

Extra Attack (lvl 6): Worthless (unless you multiclass and don’t get Extra Attack from there).

Master’s Flourish (lvl 14): You can use D6 instead of your inspiration die, so you won’t run out so quickly, which would be handy if you multiclass, but otherwise, useless.

So this should be clear. As a bard, this college stinks. But as a Bardlock, or Hexbard or Warbardhexlock, it can be workable. A bard is still a better character, but you can have fun with a melee mutt.

 


College of Whispers

The Devil has made it clear that the best bard colleges build are ones that lean into the things the bard already excels at, but he meant control or combat leadership. For the College of Whispers, it’s social interaction, but only the scary side, so all deception and fear. Three of the four features are social, and the fourth increases melee combat damage.

Psychic Blades (lvl 3): The bard can add substantial additional dice of psychic damage to its weapon attacks. Well, unlike valor or swords bards, this is a big boost in damage output (though only for as long as its got inspiration dice to spend), but there’s nothing to make the bard better at hitting opponents nor anything to increase its defenses enough to make melee attacks a viable strategy. Its still no good in melee combat. The use for this seems to be in darting out of a shadow, attempting to assassinate someone, and then retreating. Well, situationally that could work. In the wrong situation, which will be most situations, that bard is going to have its head handed to it. This is the wrong feature for what seems to be a spy.

Word of Terror (lvl 3): This is the glamour bard’s Enthralling Performance feature, except there’s only one target and instead of charmed it is frightened. That has a lot fewer uses than charming someone. The image here is Wormtongue from Lord of the Rings, so if your bard wants to hang around the castle destabilizing the government, this will be handy. Otherwise…less.

Mantle of Whispers (lvl 6): You can wear a dead person’s shadow. OK…  This is a combination Disguise Self and Speak to the Dead, both spells that are useful on occasion, and both ones that The Devil has said (in part 3 of this guide) are not good enough to take. And this doesn’t work as well as those as you’ve got to be around when the person you’re impersonating dies. Why not take the Disguise Self spell instead? This is…awkward.

Shadow Lore (lvl 14) An 8 hour charm person where the victim is afraid you will embarrass them. Well, that’s not great.

Summing up those features, the only saving grace is that the base bard is pretty good so this can only mess it up so much, but there’s close to nothing gained here. It supplies damage you won’t be able to deliver and social features that can be done better and easier in other ways. Lore, glamour, eloquence, and even valor bards would crush this guy under their heels. However, The Devil still rates this higher than the College of Swords because it does have flavor and it could be fun. In the right kind of game, one with almost no combat but tons of court intrigue, a College of Whispers bard could be a riot.

Or you could just build a lore bard who takes a couple extra fear and necromantic spells and dress it in black and it’ll do this all better. With swords they were trying to build something, and failed. With Whispers, they seem to never have gotten out of the vague “feels” stage.

 

Continue on to Bard Spell Overview and Ranking